About us

Who We Are

    – Roller Champion (Cinematic)
    – Rainbow Six (Cinematic)
    – Pacific Rim (Meduzart)
    – For Honnor (Cinematic)
    – Ami(3D AI Avatar)
    – Avatar (Movie)
    – Resident Evil (Movie)
    – Underworld (Movie)
    – Final Destinatio (Movie)
    – Fargo (TV Series)
    – Twelve Monkeys (TV Series)
    – Shadow Hunters (TV Series)
    – Legion (TV Series)
    – The Crossing (TV Series)
    – Wonderstruck (TV Series)
    – The Colony (TV Series)
    – Assassin’s Creed (Short Movie)
    – Shorts (Movie)
    – Dragonball (Movie)
    – Journey To The Center Of The Earth (Movie)
    – The Orphan (Movie)
    – Imaginareum (Movie)
    – Fungus The Bogeyman (TV Series)
    – Raccoon (Auto Value Ad)
    – Mass Effect (Game)
    – Alone In The Dark (Cinematic)
    – The Pharaon’s cursed (Geographic)
    – L’Oreal (Ad)
    – Yellow (Ad)
    – Van Houtte(Ad)
    – Black Delta (Go-Cart Game)
    – Inside The Titanic (BBC)
    – Reign Of The Dinosaurs

More than 22 years in, I have covered the full production spectrum: movies on the big screen, TV series, game cinematics, TV ads, kids’ TV series and games.

In 2018, I opened my own VFX studio called Like its name suggests, we are focusing on quality creatures and characters. I’ve worked with clients such as Ubisoft, Tippett Studio, Blizzard, Meduzart and Digital Dimension on projects like Roller Champion (Ubisoft) and Pacific Rim (Meduzart).

During my career, I have had several positions: CG supervisor, Technical Director, Lead Rigger, Lighter, CG Generalist and Pipeline Developer on Softimage, Maya and 3DS Max. My skills have allowed me to have an in-depth knowledge of each production stage as well as being actively involved in development and decision-making.

I have also participated in the elaboration and conception of the video game program for the Government of Quebec to help new students reach their dream of becoming a part of the 3D community. In addition, I’m also teaching 3D at the university level.

My passion for audio also led me to build my own recording studio. Acting as a sound engineer, I recorded my first album in 1998 that was aired on several Canadian radio stations and on Much Music (Canada).

Prior to working in 3D, I was doing intervention work with kids from 0-12, and later with teenagers from 12-17 years old.

Daniel Belair

CEO / Founder


Marieve is currently supervising and coordinating projects for the visual effects company She’s also responsible for all business-related questions for So, if you need more information, she’s the go-to person.

Marieve Pilon

VFX Producer / Marketing

Business only


Marieve Pilon
marieve [at]

info3dqub [at]

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