Matte Painter
– Animated Feature Film
Location: Vancouver, BC
Are you a Matte Painter interested in working with us on our next animated feature? The Matte Painter will work closely with the Production Designer, Art Director and Matte Painting Lead to create efficient and stylistic CG environments to be used across shots and sequences.
What you’ll get to do:
Create environments using combinations of modelled/textured assets, projections, illustrations
Create paintings and elements that match concept and style using 3D and 2D tools and techniques including camera setup, modelling for projection, camera animation, projection setup, image re-projection, and atmospherics and light passes
Collaborate with other members of the production such as modelling, surfacing, lighting and compositing in order to get the best result in the most efficient way
Learn the department pipeline including all assets and tools, and their purpose
What you bring:
3+ years’ experience in digital matte painting (feature animation is strongly preferred)
Proficiency demonstrated through past project work and/or reel/portfolio
Proven production experience using Photoshop & Nuke
Ability to combine 2D and 3D elements into believable environments with attention to design and artistic detail
Strong knowledge of camera focal lengths, a good sense of composition, and colour theory
Thorough understanding of perspective, lighting, and colour
Ability to creatively solve problems and efficiently organize and prioritize work across multiple areas
Strong written and verbal English language skills
Strong interpersonal skills with the ability to work collaboratively within a team environment
Open to new workflows and tool sets
Ability to take direction and feedback; anticipating the supervisors and leads preference
Ability to create stylistic environments with an analogue painted/drawn style and good sense of stylized natural light would be an advantage
Ability to produce concept art that conveys the style, lighting and character of the brief would be an advantage
Other software skills including Maya, Houdini, Terragen or Vue would be an advantage
What you should demonstrate in your demo reel/portfolio:
Ability to combine 2D and 3D elements into believable environments with attention to design and artistic detail
Strong knowledge of camera focal lengths, a good sense of composition, and colour theory
Thorough understanding of perspective, lighting, and colour
Apply for this position
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