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Cloud Chamber Audio Lead Montreal

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AUDIO LEAD – MONTRÉAL

We are looking for an Audio Lead to work closely with the Audio Director and a multidisciplinary team and have the responsibility for leading other sound designers in planning, organizing, creating, implementing and maintaining all audio-related content. You will deliver world class interactive sound design, help design the audio systems, asset pipeline and tools, and deliver on the Creative Director’s and Audio Director’s vision for an ambitious AAA narratively-driven FPS project full of character and personality.

Job Details:

 

Take a leadership role with an audio team to deliver world-class audio. You will work closely with the Audio Director to help define and execute the details of the project audio direction

Mentor sound designers and share knowledge with the rest of the audio team

Concept, create and integrate world class interactive and linear sound design in Wwise and UE4

Design and refine audio systems, tools and workflows to maximize quality and use of resources

Design and script audio control logic

Mix and master audio assets and systems

Provide input on the design and features of audio systems

Work with all audio sub-disciplines to ensure that music, voice and sound design assets are created, integrated and mixed to spec

Oversee field recording sessions

Work closely with other disciplines to improve workflows, optimize asset pipelines and achieve the vision for the game

Skills, Experience and Qualifications:

You are an audio expert with solid organizational and time management skills, which pair nicely with your strong written and verbal communications skills. You lead by example with a passion and drive for what you do. You have the experience to support your team of audio designers to deliver high quality in an efficient manner.

8 years’ experience in AAA sound design

At least 4 AAA/Major titles shipped in a Sound Design role

At least 1 AAA/Major titles shipped in an Audio Lead role

Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins

High proficiency with Wwise

High proficiency with UE4

Strong proficiency with audio scripting

Strong understanding of theoretical and practical audio engineering principles & techniques

Experience working in various surround formats.

A portfolio of work that demonstrates these qualities

A passion for making games

Bonus if you have experience with:

Music editing

FPS / Action game experience

Interactive music implementation

Foley editing

Field recording

In-depth understanding of UE4 blueprints

Experience with distributed development

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

 

 

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

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Marieve Pilon
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