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Electronic Arts Programmeur de Rendu / Rendering Programmer Montreal

Job Expired

Requisition Number:169609

Date Opened:2021-10-28

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

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“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary.  You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Who You Are

A highly collaborative person with several years of experience developing systems for AAA console and PC games. You have an advanced level C++ and Rendering knowledge. You work well with artists and are able to translate their artistic desires into efficient code. You’re curious about the latest research and advancements in Computer Graphics.

You understand that quality isn’t only achieved by adding new rendering features but also by making the most out of the code you write by profiling it (Razor, Pix, RenderDoc) and making the necessary optimizations.

You enjoy working in a team that strives to reach strong visual fidelity and coherence.

What You Do:

Works with artists and other rendering developers to design and implement world class rendering features.

Develops and authors all phases of technical design specifications and completes implementation.

Optimizes, hardens and improves graphics techniques, workflows and pipelines throughout the lifecycle of the project.

 

Qualifications:

5+ years of PC or console game programming experience as a rendering programmer

Advanced knowledge of C++ and Data Oriented Design

Advanced knowledge of major graphics APIs

Extensive knowledge of GPU and console hardware

Passion for computer graphics and game development

Strong math background

Self-motivated with proven experience researching, developing, and optimizing rendering solutions for a variety of platforms

A commitment to delivering high quality games

Experience working in an environment with an emphasis on concurrency, memory, and performance

B.Sc. in Computer Science, Computer Engineering, or equivalent education

About EA

 

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more!

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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