Reporting to the Pipeline Development team, the Pipeline Development Team builds tools and frameworks to power artist workflows across all disciplines of VFX.
KEY RESPONSIBILITIES
Identifies and solves complex, systematic problems in the domain of the tools, nodes graphs, pipeline, and overall workflow development
Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
Leverages current technology research and development trends to innovate and advance Scanline VFX’s technologies
Designs, builds, and implements prototypes; debugs, and QA’s using common testing platforms with stakeholders
Maintains and supports created tools and fine-tunes as needed
Writes technical briefs and documentation
Partners with the pipeline management team to identify and schedule tasks
Defines, communicates and enforces development standards across teams and projects
QUALIFICATIONS & EXPERIENCE
BA in Computer Science, or equivalent industry experience (required)
Three (2) to five (5) years of experience with VFX, Gaming, or other professional Houdini software usage
Expert knowledge of Houdini
Python, PyQt, and HScript scripting abilities
Excellent problem-solving skills
Good interpersonal communication skills
Bash/cshell/Linux knowledge
Knowledge of render queuing software
Knowledge of Shotgun or asset management is a plus
Some knowledge of Maya and Nuke is a plus
Experience with V-Ray and MAXScript is a plus
C/C++ abilities is a plus
BONUS SOFTWARE KNOWLEDGE
Flowline
Thinking Particle
FumeFX
Krakatoa
MAXScript
APPLICATION
Please only apply once. We keep your application details on file for both current and future job opportunities. If you are applying to more than one position, use the same email address on all applications. Only re-apply if your details have recently changed.